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[Tutorial] Ripping from Unreal Engine games.
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I tried to estract some models with Umodel but the program crashes every time.
There are the issue report:
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Serializing behind stopper (20FE+4 > 20FE)
FFileReader:Unsureerialize:File=MSH_Military_SockFolded.uasset <- FArchive::ByteOrderSerialize <- TArray:Unsureerialize:207/16842752 <- FStaticMeshLODModel4<< <- TArray:Unsureerialize:0/1 <- UStaticMesh4:Unsureerialize <- LoadObjectUnsuretaticMesh4'MSH_Military_SockFolded.MSH_Military_SockFolded', pos=20FE, ver=505/0 (unversioned), game=ue4.13 <- UObject::EndLoad <- LoadWholePackage:MSH_Military_SockFolded <- ExportPackages <- CUmodelApp:UnsurehowPackageUI <- Main:umodel_build=1168
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Someone that knows these things can help me?
There are a alternative to umodel?
i now have a lot of "uasset/ubulk" that i can't open....
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RE: [Tutorial] Ripping from Unreal Engine games. - by Smakkohooves - 02-05-2020, 06:51 PM

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