06-04-2020, 08:19 PM
(06-04-2020, 05:25 PM)Sir Teatei Moonlight Wrote:I use 3ds max, but instead of selecting the "convert textures to DDS", I just let the textures be exported to a BNTX file, and then I hex edit the bntx to give each texture the texture format it's using, which is mostly BC7_UNorm, atm no current public tools has been updated to support BC7_unorm, R8A8_unorm, or R8G8B8A8_unorm formats for XCDE.(05-26-2020, 01:50 AM)Demonslayerx8 Wrote: After official game release, models will be uploaded by Kuro (hopefully). Model and textures are the same format as XC2, but textures are a bit hard to grab currently with public tools currently. Textures have changed from DXT5 format to BC7_unorm. Current textures are exported via raw texture dump.I've tried some XC2 tools and have failed to get this far with XC1DE models (Blender only seems to import the first submesh); how have you done it?