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Street Fighter Alpha (GBC)
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I ripped all 13 player sprites from this game a while ago, but putting them in order is a bit of a nuisance. I'm not too acquainted with the game, but I think some of the animation frames are stored out of sequence. If someone's familiar enough to know how to put these in a coherent sheet, knock yourself out.

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(my dodgy first attempts at organising them are in the .HTM files, no idea if they're any help or not)

For reference (and in the off-chance I missed something), I ripped these in VBA by entering training mode and tampering with memory addresses C406 and C606; these are the animation values for P1 and P2, and scrolling up through them goes through all the character's frames and related effects. I locked them with Gameshark codes 01XX06C4 and 01XX06C6 and then tweaked the values in Cheat Engine, but there's probably more efficient ways of doing it.
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Messages In This Thread
Street Fighter Alpha (GBC) - by Ragey - 06-16-2020, 06:24 AM
RE: Street Fighter Alpha (GBC) - by Deathbringer - 06-16-2020, 07:09 AM

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