06-26-2020, 09:33 PM
(06-26-2020, 08:08 PM)Sir Teatei Moonlight Wrote: so here's where I currently am
- I got the default costumes for Shulk, Reyn, Fiora, and Dunban all ready to go, they're submitted and I'm continuously updating them as I find small niggles.
- I'm using XBC2ModelDecomp. I made several edits because:
- it couldn't extract the textures (now it does, or at least the BC7 ones, haven't gotten to any R8G8B8A8_UNORMs yet)
- it wasn't connecting to the .chr files correctly, especially for playable characters
- it kept missing the last face morph, looks like some off-by-one errors
- some models like Monado Z crashed when trying to get vertex weights, so I threw in some catches and dummy code (don't know if it truly works yet)
- (it still ignores endpoints (they aren't just bones apparently), but I couldn't figure out how to join them organically, so I spit out the skel into a text file so I can custom-add them once it's in Blender)
- I found this and managed to get it to compile (somehow) as an add-on for XnView so I could convert the BC7s to .png
Cool, keep up the good work! Can't wait to try and extract all the models myself later on.