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Messy Ninja Ripper Dolphin Rips
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I decided to try Ninja Ripper in order to rip some models from GameCube games run on the Dolphin emulator. However, I have a bit of a problem: the positioning of each individual .RIP mesh file relative to the other mesh files is very messy when I import the entire rip folder to Blender.

For example, the following image is supposed to be the S.S. Dolphin from Pikmin. It clearly is not correct.
[Image: tempdol.png]

Is there an easy way to mitigate this, or would I have to manually position each mesh correctly?

I'm using Direct3D11 in Dolphin if that matters.

Thanks.
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Messy Ninja Ripper Dolphin Rips - by KrakenOfTheSea - 06-27-2020, 02:00 PM

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