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PSXPrev (PSX Model/Texture Viewer) (Released!)
(07-29-2020, 10:10 PM)KrakenOfTheSea Wrote: Is there a way to convert the vertex colouring on the models to a texture using Meshlab? Meshlab appears to be the only programme that recognises the vertex colours.

Yes. Just export the model to .DAE format in MeshLab then import the .DAE file into Blender and unwrap the UVs. Then export the model from Blender to .PLY. Import the .PLY file in MeshLab and go to Filters/Texture/Convert PerTexture UV to PerWedge UV and click apply. Then go to Filters/Texture/Vertex Color to Texture and click apply. And then you should have the Vertex Colors converted into a Texture.
I like ripping stuff from games.
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by Cavan Ashton - 07-29-2020, 11:07 PM

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