08-16-2020, 02:21 PM
From my understanding Fall Guys uses Unity as it's engine. Which means you most likely used Asset Studio to extract it, which defaults to .fbx output. And .fbx files default to 1 on metallic. So just reduce it to get your original "color" back.
Also yeah, the game most likely uses it's own shaders. A good example of this is Granblue Fantasy Versus, by Arcsystem works. When extracted they look flat, https://www.deviantart.com/aoba-art/art/...-840429376. But it's because they have their own custom shaders to make sure of the characters features to make an anime art style.
And no. You can't extract shaders if that's what you mean by nodes. You have to remake it by hand because different engines handle shaders differently. BUT YOU CAN extract a text file for shaders and attempt to use to recreate them in something like blender. Example being if in the text file it says, ambient lighting = 0, then you can go into blender and disable it.
Hope this helps.
Also yeah, the game most likely uses it's own shaders. A good example of this is Granblue Fantasy Versus, by Arcsystem works. When extracted they look flat, https://www.deviantart.com/aoba-art/art/...-840429376. But it's because they have their own custom shaders to make sure of the characters features to make an anime art style.
And no. You can't extract shaders if that's what you mean by nodes. You have to remake it by hand because different engines handle shaders differently. BUT YOU CAN extract a text file for shaders and attempt to use to recreate them in something like blender. Example being if in the text file it says, ambient lighting = 0, then you can go into blender and disable it.
Hope this helps.