11-08-2020, 07:00 PM
(This post was last modified: 11-08-2020, 07:03 PM by Barack Obama.)
Already ripped some Chocolate Island 2 stages with Lunar Magic, but most of the variants are tricky and require more effort than the other levels. In any case, the rest got ripped with vSNES and is now on the site.
For shits & giggles, here are the methods how each stage got captured:
Start Area
Chocolate Island 2 (1/4) = Lunar Magic, level code: 024
Collect 0-8 coins for variation 1, 9-20 coins for variation 2 & at least 21 coins for variation 3
Chocolate Island 2 (2/4) - Variation (1/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (2/4) - Variation (2/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (2/4) - Variation (3/3) = Lunar Magic, level code: 0CF
Timer has to be 300-250 seconds for variation 1, 249-235 seconds for variation 2 & 234-1 seconds for variation 3
Chocolate Island 2 (3/4) - Variation (1/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (3/4) - Variation (2/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (3/4) - Variation (3/3) = Lunar Magic, level code: 0CE
Collect 0-3 dragon coins for variation 1 & 4 dragon coins for variation 2
Chocolate Island 2 (4/4) - Variation (1/2) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (4/4) - Variation (2/2) = Lunar Magic, level code: 0CD
Stefan Mahrla from vgmaps ripped these levels beforeĀ (ZSNES screen rips with bg & sprites):
https://i.imgur.com/VKHl8SB.png
His SMW maps were project of the month in 2004 and his last Mario World rips were made in 2009, when he ripped the missing levels for Chocolate Island 2. Back then, he didn't know about the variants and when he added them on his sheet, he also created these helpful notes on how to access each variant of this stage:
https://www.vgmaps.com/forums/index.php?...93#msg9993
During this project, I was always looking at his maps to sort the image dump from Lunar Magic, throwing them into folders and working my way through every area of Super Mario World. I'm pretty sure it would have taken a lot more time without his rips as references, especially if I had to start every level & compare it with the image dump or discover every sub area by myself.
So yeah, thanks for that.
For shits & giggles, here are the methods how each stage got captured:
Start Area
Chocolate Island 2 (1/4) = Lunar Magic, level code: 024
Collect 0-8 coins for variation 1, 9-20 coins for variation 2 & at least 21 coins for variation 3
Chocolate Island 2 (2/4) - Variation (1/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (2/4) - Variation (2/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (2/4) - Variation (3/3) = Lunar Magic, level code: 0CF
Timer has to be 300-250 seconds for variation 1, 249-235 seconds for variation 2 & 234-1 seconds for variation 3
Chocolate Island 2 (3/4) - Variation (1/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (3/4) - Variation (2/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (3/4) - Variation (3/3) = Lunar Magic, level code: 0CE
Collect 0-3 dragon coins for variation 1 & 4 dragon coins for variation 2
Chocolate Island 2 (4/4) - Variation (1/2) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (4/4) - Variation (2/2) = Lunar Magic, level code: 0CD
Stefan Mahrla from vgmaps ripped these levels beforeĀ (ZSNES screen rips with bg & sprites):
https://i.imgur.com/VKHl8SB.png
His SMW maps were project of the month in 2004 and his last Mario World rips were made in 2009, when he ripped the missing levels for Chocolate Island 2. Back then, he didn't know about the variants and when he added them on his sheet, he also created these helpful notes on how to access each variant of this stage:
https://www.vgmaps.com/forums/index.php?...93#msg9993
During this project, I was always looking at his maps to sort the image dump from Lunar Magic, throwing them into folders and working my way through every area of Super Mario World. I'm pretty sure it would have taken a lot more time without his rips as references, especially if I had to start every level & compare it with the image dump or discover every sub area by myself.
So yeah, thanks for that.