11-14-2020, 07:23 PM
(This post was last modified: 11-14-2020, 07:27 PM by Barack Obama.)
Added:
- Object Enemies
WIP:
- Ghost Enemies
![[Image: hzz97ej.png]](https://i.imgur.com/hzz97ej.png)
In vSNES, the Big Boo (boss enemy) has either a pitchblack or normal Big Boo palette. This is why I'm ripping his transparency colours with ZSNES. The outlines were the same colours as the bg, this is why I threw his frames on other boo frames. Just have to recolour the black outlines to dark blue. Then I plan to switch the transparency colours with one of his normal frames (Recolor tool) and thus getting a custom palette for these exact colours (because the vSNES palette changes its colours too).
The other three sheets left are Koopas, Chucks & the rest of the enemies, which get one sheet since I can't specifiy them (various).
- Object Enemies
WIP:
- Ghost Enemies
![[Image: hzz97ej.png]](https://i.imgur.com/hzz97ej.png)
In vSNES, the Big Boo (boss enemy) has either a pitchblack or normal Big Boo palette. This is why I'm ripping his transparency colours with ZSNES. The outlines were the same colours as the bg, this is why I threw his frames on other boo frames. Just have to recolour the black outlines to dark blue. Then I plan to switch the transparency colours with one of his normal frames (Recolor tool) and thus getting a custom palette for these exact colours (because the vSNES palette changes its colours too).
The other three sheets left are Koopas, Chucks & the rest of the enemies, which get one sheet since I can't specifiy them (various).