12-27-2020, 02:27 PM
(This post was last modified: 12-28-2020, 01:33 PM by Barack Obama.)
Revised:
- Underground / Underwater Tileset: Deleted garbage tiles, added more assembled content and erased blank space
- Princess Peach: Added palettes, changed/added text and converted the sheet to an 8x8 grid
- Yoshi: Added palettes
- Dolphins: Re-ripped the dolphins to get a grid for them (vSNES), also added the palette
Forgot to add the corrected yellow palette to the tileset, so I have to revise that again.
What will I do next? Static foreground tiles, of course. And this fella here:
There is a second animation which has a vertical expansion. It's too dominant for the animated sprite object sheet, therefore it gets an own sheet.
Last but not least, more revisions are needed (copy & paste so I have it all in one post):
- Reznor: cape spin sfx for the fireballs
- Animated Foreground Tiles: palettes for Yoshi Coin
- Castle / Fortress Tileset: Foreground stuff from Morton/Roy/Ludwig (nah, scratch that, I put them on the static foreground sheet)
- Static Sprite Objects:
+ note for chain & music note (unused)
+ goal bar is longer ingame
+ bounce sprite for note block, yellow and green !-block, yellow static rotating block with item in it)
+ ground tile from Bowser's fight
+ message block is backwards
+ unused floating platform https://www.youtube.com/watch?v=2P3Yz_bCows 1:14 (not sure if I can get my hands on this, it's not in Lunar Magic and I don't have a code)
+ unused dummy floating platform
- Animated Sprite Objects
+ mushroom in a bubble
+ ball bar bounce animation (is that even rippable, I'm not so sure about it) (probably goes on its own sheet with other large sprite animations - snake block from Roy/Larry, expanding blocks from Awesome)
+ fixing code for reserve box starman
Edit: Code for making Mario invisible (makes it easier to rip Yoshi):
Invisiblity: 00E2D37E
- Underground / Underwater Tileset: Deleted garbage tiles, added more assembled content and erased blank space
- Princess Peach: Added palettes, changed/added text and converted the sheet to an 8x8 grid
- Yoshi: Added palettes
- Dolphins: Re-ripped the dolphins to get a grid for them (vSNES), also added the palette
Forgot to add the corrected yellow palette to the tileset, so I have to revise that again.
What will I do next? Static foreground tiles, of course. And this fella here:
There is a second animation which has a vertical expansion. It's too dominant for the animated sprite object sheet, therefore it gets an own sheet.
Last but not least, more revisions are needed (copy & paste so I have it all in one post):
- Reznor: cape spin sfx for the fireballs
- Animated Foreground Tiles: palettes for Yoshi Coin
- Castle / Fortress Tileset: Foreground stuff from Morton/Roy/Ludwig (nah, scratch that, I put them on the static foreground sheet)
- Static Sprite Objects:
+ note for chain & music note (unused)
+ goal bar is longer ingame
+ bounce sprite for note block, yellow and green !-block, yellow static rotating block with item in it)
+ ground tile from Bowser's fight
+ message block is backwards
+ unused floating platform https://www.youtube.com/watch?v=2P3Yz_bCows 1:14 (not sure if I can get my hands on this, it's not in Lunar Magic and I don't have a code)
+ unused dummy floating platform
- Animated Sprite Objects
+ mushroom in a bubble
+ ball bar bounce animation (is that even rippable, I'm not so sure about it) (probably goes on its own sheet with other large sprite animations - snake block from Roy/Larry, expanding blocks from Awesome)
+ fixing code for reserve box starman
Edit: Code for making Mario invisible (makes it easier to rip Yoshi):
Invisiblity: 00E2D37E