07-24-2021, 10:48 PM
assuming you're on 2.81+ with a principled shader
an emissive texture is a texture that well, emits light and you connect it to the emission node, and set strength until it looks right
a normal texture is a texture that adds fake depth to the model, it is set to non-color and is connected to a normal map node , which you connect to the normal node
a metallic map is well... how metallic a part of an object is, also non-color and connected to the metallic node
yes, the skeleton is what you use to pose or animate the model, as well as shapekeys
for a transparent background, go to the scene tab (tv icon) in the properties, and open film and enable transparent
an emissive texture is a texture that well, emits light and you connect it to the emission node, and set strength until it looks right
a normal texture is a texture that adds fake depth to the model, it is set to non-color and is connected to a normal map node , which you connect to the normal node
a metallic map is well... how metallic a part of an object is, also non-color and connected to the metallic node
yes, the skeleton is what you use to pose or animate the model, as well as shapekeys
for a transparent background, go to the scene tab (tv icon) in the properties, and open film and enable transparent