Users browsing this thread: 1 Guest(s)
Ripping from Lupin III FM Towns
#2
I found the palette of the picture in "0002.MDI". It's located at hex address 0x80 in the same file.

Each color of the palette uses 3 bytes, with each byte representing the red, green, and blue color components respectively:

   

Note, however, that the palette will look very dark when loaded in TiledGGD due of if not being converted from 12-bit RGB to 24-bit RGB.

   

To fix this, I recommend using GIMP's Stretch HSV command. After being processed, it should look like this:

   

Hopefully this helps!
Reply
Thanked by: Yawackhary


Messages In This Thread
Ripping from Lupin III FM Towns - by Yawackhary - 03-29-2022, 07:48 PM
RE: Ripping from Lupin III FM Towns - by Mister Man - 03-31-2022, 03:52 PM

Forum Jump: