07-05-2022, 11:02 PM
This is going to be an incredibly specific problem. In Sonic Advance 3 there are water sections, standard stuff. Stay too long and you drown, but you can prolong your stay by taking in air bubbles. The larger bubbles are already in another sheet for the game but smaller bubbles aren't, and I wanted to rip those too. However, Advance 3 has an added blue filter on top and this is reflected in their palettes. This also means that even the bubbles have their colors somewhat off. Would try using VBA's OAM Viewer, but the bubbles will stop existing once they reach the water's surface and there's no layer that gets rid of the color filter and keeps the bubbles. Trying to see if there's a better approach to this issue