Users browsing this thread: 2 Guest(s)
Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps
#41
Animations are either loaded into the tileset per ingame code or they're just palette swaps, which also happen per code.
Since this is just a simple editor, I don't think there is a solution beside an extra sheet for the tile animations.
Reply
Thanked by: Dark_Ansem


Messages In This Thread
RE: Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps - by Barack Obama - 10-23-2022, 10:53 AM

Forum Jump: