11-21-2022, 10:31 AM
(This post was last modified: 11-21-2022, 10:35 AM by Barack Obama.)
Here are some suggestions for GBA emulators:
https://www.vg-resource.com/thread-41182...#pid675335
I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget:
https://spritedatabase.net/download
You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG.
If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it).
https://www.vg-resource.com/thread-41182...#pid675335
I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget:
https://spritedatabase.net/download
You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG.
If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it).