11-26-2022, 11:24 AM
(This post was last modified: 11-26-2022, 11:24 AM by Barack Obama.)
You probably know this already:
https://gbatemp.net/threads/how-the-hell...es.442045/
https://wiki.vg-resource.com/CPK
But according to this thread on zenhax, the CPK files in Mario & Sonic Rio 2016 Olympic Games are kinda special:
https://zenhax.com/viewtopic.php?t=2179
Not sure if there's a solution for this issue, but it may be a reason why we don't have models from this game:
https://www.models-resource.com/3ds/M.html
https://gbatemp.net/threads/how-the-hell...es.442045/
https://wiki.vg-resource.com/CPK
But according to this thread on zenhax, the CPK files in Mario & Sonic Rio 2016 Olympic Games are kinda special:
https://zenhax.com/viewtopic.php?t=2179
aluigi Wrote:This CPK seems very different than the others.
The offset and size reported by the tool are mathematically "correct" (in the sense that 0x23040600 + 48880 is the end of the archive) but they are all totally wrong and not point to the real data.
Currently I no longer support cpk.bms except for small fixes but in this case it seems that the "FileOffset" value (used in query_utf) doesn't exist at all.
Not sure if there's a solution for this issue, but it may be a reason why we don't have models from this game:
https://www.models-resource.com/3ds/M.html