03-11-2023, 12:29 AM
(This post was last modified: 03-11-2023, 12:31 AM by Unknowni123.)
(03-09-2023, 04:06 PM)BarackĀ Obama Wrote: Can you list the file extensions of the data within the folders?
Btw maybe this could help too:
https://www.vg-resource.com/thread-41004...74553.html
Thread full of tools, maybe some of them come in handy.
Update: I've used GLintercept to take the sprites from the first chapter of the game, but it's approximately 13 hours long so idk if I want to play the whole thing to rip them all. Plus, it only rips so many of the sprites, and leaves a lot out.
As for the file types:
- data holds filedata.dat
- icon holds a .nbfc and a .nbfp for the game's DS icon
- movie holds .vx files of the game's anime cutscenes
- sound holds three .sdat files of the game's sounds
- srl holds something called "mb_battle_test01.srl"
- st holds a bunch of "compress" files named A, A1, A2, B, B1, B2, all the way to Z1. when opened with Tinke, the compress files yield a single file with the same name (e.g. A makes A) but no extension. I don't know what to do with these mystery files.
- ftc holds a bunch of files name overlay9_0 to overlay9_70 with no extensions, though Tinke identifies them as system files (with a little gear icon). then there's a rom.nds and some .bin files.
Hope this all makes sense and is somewhat helpful. If I had to guess, I'd say st probably holds the sprites, but I don't know what to do with the files.