05-11-2023, 11:24 PM
(03-10-2023, 12:16 PM)Yavga Wrote: Awesome, just what I was looking for, thanks a bunch... Just when I was diving into what made N64 games unique for my new Unity project.
Anyone here in the know of a decent sound plugin for RMG? I couldn't get any dll to work and the audio stutters and creaks a lot while the video is just fine. messing around with the settings didn't help so far.
edit: plugin and ripper seems to be working fine! Now what would be the most efficient way to rip the entire area?
For anyone concerned here are some comparisons I made: (top row in-game, bottom row Blender)
The only things that seem strange now are the way the trees are rendered, and the missing textures(?) of the gem-eyes and the low lighting of the 2D flower sprites in the area with the tree stumps.
Apologies for the late response. The blender import plugin is still experimental and not perfect.
There are some games and scenes that will not be able to accurately re-create correct lighting / UV-scaling, but for the most part most games 'should' import correctly. I've had the most issues with games that utilize scaled multi-textures and vertex coloring (Zelda series, CBFD, etc...). Geometry for the most part should rip fine, but if you run into issues where models seem warped or squashed, try using a different rip mode in RMG. (By default, most games use rip mode 0).
Occasionally you will run into issues with UV data not being scaled correctly or not in the correct wrap mode (tree picture referenced above). You may be able to fix the wrapping issues by swapping out the node setups with another UV wrap mode (mirrored vs wrapped), but that would have to be done on a case-by-case basis.
The last time I was working on this, I was waiting for the Blender Foundation to actually fix a bug a contributor (scurest) found in Blender that would cause imported scenes to be fully black on certain games. I might return to work and fix up the plugin once it's resolved.