06-23-2023, 07:08 PM
(06-23-2023, 01:26 AM)vod1003 Wrote: Thank you for this amazing tool. Any tips for exporting from Blender to programs like Unity or Maya? The textures don't seem to embed when exported as fbx.
I saw that you opened up an issue on the github regarding this too. I'll post my answer here for anyone wondering in the future.
Quote:Support for external exporters and file formats is somewhat out of the scope of this project. I can't control how scenes using my tool are imported and interpreted by other software.
This project sets up a custom shader node layout for each material used in the scene.
I couldn't find a suitable file format that can support texture blending, vertex color information, texture mirroring, fog information, etc... which is why I opted to create my own custom .glr file format and associated importer for Blender.
If you want an importer for Maya, 3ds Max, 4D cinema, etc... a custom importer addon/plugin/script will need to be made to interpret the .glr file format for that tool.
If there is enough interest, I might look into creating an addon for Unity/Maya to handle my file format, but I primarily chose to use Blender because it's 100% free and easily accessible.
TL;DR: Sorry... I won't go out of my way to purchase $1000+ software like Maya just so a few people can use my addon.