12-06-2023, 02:54 PM
Ah, that's because those textures use BC7 compression, something I hadn't accounted for in my original script. Go ahead and redownload that -- with the update I just applied it should be working as intended now!
https://raw.githubusercontent.com/Random...II_TID.bms
https://raw.githubusercontent.com/Random...II_TID.bms