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Paleo Pines models
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According to the devs, Paleo Pines is developed in Unity. You'll need the game itself and AssetStudio. Once you have both, open AssetStudio, go to File > Load Folder, and point it at where you have your game files. Let it scan, and then go to the Asset List tab. Sort by Type; you're looking for Mesh, and double click on the listings that are Meshes. When you find the one you want, right click on it and select "Go To Scene Hierarchy". This will take you back to the Scene Hierarchy tab with the mesh you want selected; go up a few checkboxes and select the parent of your mesh (the uppermost box with the little + symbol on it). Once you have that selected, go the menu bar and select Model > Export Selected Objects (split); save where you will and you now have an fbx file you can take into Blender, Noesis, or any other number of programs to do what you want with it.

From my own experience, models/meshes export with their textures when you do it like this, but if they don't, textures can be exported in the Asset List tab by right clicking on them and selecting Export. Do not do this with Mesh files as you'll get only an .obj with no bones/ability to pose. Other than that...just poke 'round. You'll get the hang of it, and if you get stuck just look up "rip models from Unity games" for more detailed tutorials.
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Paleo Pines models - by DinosaursRoar - 12-20-2023, 09:44 PM
RE: Paleo Pines models - by saratogaroad - 12-21-2023, 05:48 PM
RE: Paleo Pines models - by DinosaursRoar - 12-21-2023, 07:41 PM

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