03-05-2024, 06:34 AM
(This post was last modified: 03-05-2024, 06:35 AM by Yawackhary.)
1. I've managed to find a way of viewing the sprites. They can be viewed via TiledGGD and the settings for these are after opening the ROMs, go to Image and select these:
Format: 4 bits per pixel
Keep Big Endian and Linear
Width Skip Size: 1 pixel
The sprites can be found in the following ROMS:
epr-11027.86 (bosses & effects)
epr-11028.87 (Book/Bock/Tom-Tom, weapons, effects, enemies)
epr-11029.88 (Mecha/Meka Dragon, Dragon, items)
epr-11030.89 (enemies & bosses, Book/Bock/Tom-Tom, weapons)
Press Page Up and Down to scroll up/down and left/right cursor keys until you find the sprite and doesn't look like bars (had to rush this so it's a bit hard to make out).
Have yet to find the palette though... So you might have to recolour using MAME as a reference.
It doesn't work due to that Sega uses a different way of storing sprites. Nearly all of Sega's whether published or developed games are like this in MAME where only the font/background tiles are in the tile viewer if that* and Sega isn't the only company either. Many can be ripped using System 16 Sprite Ripper but this is a System 1/2 game that uses a different way (along with some other Sega hardware e.g. SG-1000 based and Master System based System E can use a tile viewer like YY-CHR or TileMole-ster, System C2 uses Mega Drive like hardware but the ROM might be compressed). This method should also work on Wonder Boy as well.
*-When it gets towards the likes of the Model 1/2/3 games, it's mainly just menus, fonts and HUD as 2D elements...
It's also nice that someone wants to rip from this game and looking forward to seeing them.
2. The only arcade related emulators that I've aware of that can remove pieces of sprites is the Neo Geo based WinKawaks and that's a pretty old emulator so sadly not much help if you're going in that route.
Format: 4 bits per pixel
Keep Big Endian and Linear
Width Skip Size: 1 pixel
The sprites can be found in the following ROMS:
epr-11027.86 (bosses & effects)
epr-11028.87 (Book/Bock/Tom-Tom, weapons, effects, enemies)
epr-11029.88 (Mecha/Meka Dragon, Dragon, items)
epr-11030.89 (enemies & bosses, Book/Bock/Tom-Tom, weapons)
Press Page Up and Down to scroll up/down and left/right cursor keys until you find the sprite and doesn't look like bars (had to rush this so it's a bit hard to make out).
Have yet to find the palette though... So you might have to recolour using MAME as a reference.
It doesn't work due to that Sega uses a different way of storing sprites. Nearly all of Sega's whether published or developed games are like this in MAME where only the font/background tiles are in the tile viewer if that* and Sega isn't the only company either. Many can be ripped using System 16 Sprite Ripper but this is a System 1/2 game that uses a different way (along with some other Sega hardware e.g. SG-1000 based and Master System based System E can use a tile viewer like YY-CHR or TileMole-ster, System C2 uses Mega Drive like hardware but the ROM might be compressed). This method should also work on Wonder Boy as well.
*-When it gets towards the likes of the Model 1/2/3 games, it's mainly just menus, fonts and HUD as 2D elements...
It's also nice that someone wants to rip from this game and looking forward to seeing them.
2. The only arcade related emulators that I've aware of that can remove pieces of sprites is the Neo Geo based WinKawaks and that's a pretty old emulator so sadly not much help if you're going in that route.