07-16-2024, 05:37 PM
This is from the tile map viewer in bsnes-rawpalettes.
For most maps, they're already assembled if the map is small enough.
If it's a bigger map, you have to move in a certain way to have it shown assembled.
And then you have these weird quartered maps which you have to assemble manually.
Liquor Village is such a case, but it has these giant barrels which look really nice.
As far as I can see, most villages have unique aspects in their tileset despite being very similar in all other aspects.
The village tileset for TMZ is also one of the biggest I've ever seen, in case it's actually being all connected on a single tileset.
Throughout the 6 nations, it all looks very similar, with other games like Tales of Phantasia or Star Ocean having clearly distinct interiors for different towns.
These unique interiors also have way less assets which can be used, while TMZ is mostly interchangable, you can use every asset for every village room in the game.
For most maps, they're already assembled if the map is small enough.
If it's a bigger map, you have to move in a certain way to have it shown assembled.
And then you have these weird quartered maps which you have to assemble manually.
Liquor Village is such a case, but it has these giant barrels which look really nice.
As far as I can see, most villages have unique aspects in their tileset despite being very similar in all other aspects.
The village tileset for TMZ is also one of the biggest I've ever seen, in case it's actually being all connected on a single tileset.
Throughout the 6 nations, it all looks very similar, with other games like Tales of Phantasia or Star Ocean having clearly distinct interiors for different towns.
These unique interiors also have way less assets which can be used, while TMZ is mostly interchangable, you can use every asset for every village room in the game.