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Tropico 5 Ripping Issue
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Hi all!

Just looking for some help here:

I'm trying to export some models from Tropico 5 using Ninjaripper 2.0.5, but it seems to capture the wrong UV.

From what I can see, Tropico 5's models combine diffuse texture UV mapping and also a separately mapped Ambient Occlusion texture UV, but Ninjaripper is grabbing only the latter, producing a model that's unusable.

My current workflow is Ninjaripper 2.0.5 > Noesis > obj + dds into Blender.

Any ideas on how to make Ninjaripper capture only the diffuse texture UVs? Are there any command line arguments? Thanks in advance!

[Image: 1dgsviB.jpeg]
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Tropico 5 Ripping Issue - by jje100010001 - 08-10-2024, 07:12 PM
RE: Tropico 5 Ripping Issue - by saratogaroad - 08-11-2024, 04:27 PM

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