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Tengai Makyou Zero / Far East of Eden Zero (SNES)
#32
The Mahamayuri is tricky, since it has a lightened up variant with tileset animations, but I can only see a part of it during a short cutscene.
I could recolour the darker version with the palette blocks from the tile viewer and puzzle the missing animation parts from the tiles together.

But this takes time and I rather use it on easier maps. Sprite animations are my current priority, with some character updates and maps inbetween.
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RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - by Barack Obama - 08-15-2024, 05:22 PM

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