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Tengai Makyou Zero / Far East of Eden Zero (SNES)
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Context:
The game has a sepia-coloured cutscene with unique sprites, which only use palettes with max. 12 colours including background.
Needed are 16 colours, so I tried to fiddle around my recolouring tools, even other emulators to be able to edit the palette.

Then I noticed that you can choose to not use the cg ram in the tile viewer of bsnes-rawpalettes, which enables a greyscale palette with 16 colours.
While the palette itself is not visible, I can easily grab a certain greyscaled sprite and recolour it with a coloured version from another location in the game.

This took way longer than neccessary, but I got the sprites I wanted.
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Thanked by: Skyla Doragono


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RE: Tengai Makyou Zero / Far East of Eden Zero (SNES) - by Barack Obama - 08-24-2024, 03:46 PM

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