11-26-2024, 12:32 AM
(This post was last modified: 11-27-2024, 06:03 PM by Fawfulthegreat64.)
So what do i do if the sounds are in .uasset format, and umodel always exports 0/0 objects from that folder even when i specifically check sound in the settings beforehand? (i'm specifically looking at Mario & Luigi: Brothership, and I'm 99% sure the folder I'm looking at (Game>Resources>Sound>Test1>VOICE) is where the voice clips are, but i can't get umodel to export anything from them)
Edit: turns out as usual i was just looking in the wrong place. The files i thought were the audio were just data *about* the audio. The actual audio files are in Vermillion>Content>WwiseAudioBank>Switch and the EnglishUS subfolder of that, which contains .bnk files with more sounds. Oddly they are divided kind of incoherently between being stored individually in the Switch folder or within a .bnk in the EnglishUS folder.
Edit: turns out as usual i was just looking in the wrong place. The files i thought were the audio were just data *about* the audio. The actual audio files are in Vermillion>Content>WwiseAudioBank>Switch and the EnglishUS subfolder of that, which contains .bnk files with more sounds. Oddly they are divided kind of incoherently between being stored individually in the Switch folder or within a .bnk in the EnglishUS folder.