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Shin Megami Tensei Liberation Dx2 ripping problems
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It's an old thread, but I found a solution. The game is using a Chroma Subsampling technique, similar to the one in keijiro ChromaPack unity plugin. Luma is stored in Red channel of the image, Cr and Cb are stored in R and B channels of the compressed image to the side. I wrote a python script that can extract the images from the asset files. Hope this helps, if anyone's still looking into it ^^
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RE: Shin Megami Tensei Liberation Dx2 ripping problems - by katboi01 - 02-15-2025, 02:55 AM

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