(02-15-2025, 02:55 AM)katboi01 Wrote: It's an old thread, but I found a solution. The game is using a Chroma Subsampling technique, similar to the one in keijiro ChromaPack unity plugin. Luma is stored in Red channel of the image, Cr and Cb are stored in R and B channels of the compressed image to the side. I wrote a python script that can extract the images from the asset files. Hope this helps, if anyone's still looking into it ^^
Let me try it right away!!! This is awesome!
EDIT: OMG, this code is miraculous to decode this rigged data! Thank you very much! Now I would be able to make my upload!
