02-21-2009, 01:19 AM
Homer's shoe shouldn't protrude above the cuff of his pants.
It's obvious you have a lot to learn about shading. First of all, you're shading with straight lines. You almost always curve your lines when shading. The lines of the shading should more or less follow the contours of the object. So, for example, that diagonal slash down Baby Luigi's hat should look like it's following the hat's physical shape. Right now, it looks kind of out-of-place. The blue of Baby Luigi's overalls also requires more contrast (I know it sounds like that's all I can say, but really, it does). One last thing; you have to consider HOW the light is striking the object in question, and where it's coming from. For example, most of the underside of Baby Luigi's cap brim should be shaded with the middle and darkest shades, as opposed to the lighter shades, which get used more on the top of the cap (I'm assuming that your light source is coming from the upper-right corner of the sprite, as that's how you seem to be shading it right now).
On the Triforce emblem, you have a different shading problem. Even if the light source is coming from directly in front of the emblem (even if the swords themselves are the light source), you wouldn't shade it like that. Try more of a circular shading pattern, radiating out from the center of the emblem.
As for the Sackboy, it's currently a blobby, misshapen mess. You need to tidy up the proportions a bit, and don't try to replicate the fabric pattern on such a small sprite. It just ends up looking messy and confusing.
If you don't mind, I might at some point do a bit of editing to show what I mean in more clear terms.
It's obvious you have a lot to learn about shading. First of all, you're shading with straight lines. You almost always curve your lines when shading. The lines of the shading should more or less follow the contours of the object. So, for example, that diagonal slash down Baby Luigi's hat should look like it's following the hat's physical shape. Right now, it looks kind of out-of-place. The blue of Baby Luigi's overalls also requires more contrast (I know it sounds like that's all I can say, but really, it does). One last thing; you have to consider HOW the light is striking the object in question, and where it's coming from. For example, most of the underside of Baby Luigi's cap brim should be shaded with the middle and darkest shades, as opposed to the lighter shades, which get used more on the top of the cap (I'm assuming that your light source is coming from the upper-right corner of the sprite, as that's how you seem to be shading it right now).
On the Triforce emblem, you have a different shading problem. Even if the light source is coming from directly in front of the emblem (even if the swords themselves are the light source), you wouldn't shade it like that. Try more of a circular shading pattern, radiating out from the center of the emblem.
As for the Sackboy, it's currently a blobby, misshapen mess. You need to tidy up the proportions a bit, and don't try to replicate the fabric pattern on such a small sprite. It just ends up looking messy and confusing.
If you don't mind, I might at some point do a bit of editing to show what I mean in more clear terms.