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Villager
#61
[Image: eyesu.png]
Not crosseyed.
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#62
Yours is looking up at the air.
(12-02-2009, 07:51 PM)Apparatus Wrote: I cant exactly make it looks super deformed like Ton did, but I made some more minor edits and tried to fix the 'cross eyed' thing Tyvon mentioned;

[Image: villagereditu.tif]

Personally I think he looks better cross eyed, but thats just me. Someone else can have a go :V
This looks way better now.
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#63
I didn't make that, JoshR posted it on the third page.

I was simply bringing it to your attention.
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#64
We already said he was looking up at the air in his sprite. And it's outdated. That's why we're not using it. It didn't really need to be reposted at all.
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#65
Sorry, I just didn't see you commenting on that.
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#66
Sorry, but I prefer the way Ton and Josh made it.
[Image: 27348983yu7.png]
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#67
How's this?

[Image: villager.png]

#68
(12-02-2009, 08:56 PM)koopaul Wrote: How's this?

[Image: villager.png]

Yes, that's spot on!
[Image: 27348983yu7.png]
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#69
If we're going to use that it needs a color reduction. It has an unessacary amount of shades on his hat, and the shirt isn't metal, or silver, it's white. Why is it highlighted :/?
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#70
Uh I'm not the best at shading, I'm a shape person.

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#71
Nice job, Koopaul.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#72
Koopaul, that looks great
[Image: smugnificent.gif]
[Image: GiantPKMN4.gif]
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#73
Great work, Koopaul. It looks very accurate!
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#74
[Image: 67894974.png]
Did some simple cleaning. (on the left!)
[Image: DffP5jr.png]
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#75
That looks awesome.
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