Dammit Aj, she's Ana
Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?
Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?
NintenNintenNintenLoidLoidLoidAnaAnaAna
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Dammit Aj, she's Ana
Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors? Cshad Wrote:His right and left are the same as ares.negitive sergeant, his right when he's facing forward is our normal left, his right when facing backward it's our right.
06-29-2008, 10:28 AM
pikspiksmaroator Wrote:Dammit Aj, she's Ana Yeah pretty much, and thanks.
06-29-2008, 11:59 AM
I like it xd
But I'm pretty sure Ninten doesn't have a backpack. And the fan remake makes him have a bandana around his neck. But hey, that's very minor
06-29-2008, 03:35 PM
o0
Thiers no packpack on him, on any of the sprites ive made of him. Update. Pacman colors are temp. Can someone find me a nes game where they use yellow colors? I base my hueshifts off of the nes game colors (for some) :X. Also possible ninten moveset; Neutral B - Hypnosis (puts opponent to sleep) Side B - Brain Shock (gives the effect of a shield break) (chargeable for range) Up B - PK Thunder (shoots Ninten forward)(when hitting someone, the thunder grows smaller) Down B - PSI Shield (protect from projectiles and items) Neutral A combo - Kick, kick, punch Side A smash (also title without charge) - Aluminum Bat (chargeable) Up A tilt - Hands thrust upwards (PSI effect when on contact with someone) Up A smash - A thrust kick upwards (a PSI effect is shot upwards) Down A - A sliding kick Down A (charged) - Sling shot (points towards ground, ammo bounces) Neutral air A - Spins Down air A - Thrusts bat down Side air A - Thrusts hands forward (PK effects as well) Opposite side Air A - Thrusts bat beneath him and backwards Up Air A - Thrusts bat upwards Grab hit - Knees? Side throw - Slung with the sling shot Down Throw - Throws to the groung and attacks with psi effects while opponent is on the ground Up throw - Launched upwards What am I missing/what needs to be edited
06-29-2008, 07:40 PM
Oh...
Sorry :o
06-30-2008, 01:30 PM
Began walk Ill prolly end up skipping it and ust doing a run Or maybe Ill make him float while he walks or something
06-30-2008, 05:32 PM
Animations please >:? Basic list so far - Idle X Runstart X Run X Stop X Turning frame - Jumping - Falling - Landing - Guarding - Air Guarding - Hit -
07-01-2008, 08:33 PM
Remaking him etc Looks good? And C+C?
07-02-2008, 04:01 PM
07-02-2008, 10:37 PM
WIP sketch of what I may do for giygas. Since I cant make the normal front facing tube thing right I think Ill make him like a boss in the corner of the screen. And ninten idle. Can someone animate it for me?
07-02-2008, 10:54 PM
You NEED to make Teddy >:
Anyway, Is it to fast/slow? I'm sorry for the colors :/
07-02-2008, 11:17 PM
A little faster please
And the colors are fine. And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:? Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
07-03-2008, 12:00 AM
Cshad Wrote:A little faster pleaseI meant you need to sprite Teddy in that style you made(before) Also, If you add SNES characters, do pokey/porky or Jeff giygas should be a boss Is it still too slow? |
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