Posts: 4,150
Threads: 68
Joined: May 2008
It's a bit too simple for it to be worth submitting. You've only used 2 shades per hue, which is rather underdone, since you're not trying anything tricky with the shading and have every colour ever at your disposal. The lines of shading are also a bit flat too.
The lineart is ok - the eyebrows came out especially well - but there just nothing... 'oomph' about it. =/
Specs 'n' Headphones has been revamped! Check it, yo.
Thanks to Pik and Solink; they are sexy people.
Posts: 2,203
Threads: 49
Joined: Jan 2009
Make the body have a black outline too to fit the style, or at least just around the edges. I don't think the eyes need a third shade for eyes, and you could make the lines get thicker at some points and thin out at others like you did with the eyebrows. Also, you could try some dithering here and there, preferably on the shoes. AA would also smooth it out more
-----------------------
[Love]-----------------------
Posts: 8,812
Threads: 131
Joined: May 2008
you, uh
only added one more shade
it's still plain
also the feet just seem to be two ovals that are beside the "bottom" area.
iirc the goomba has "half-circles" for feet, not ovals.
Posts: 2,603
Threads: 46
Joined: Sep 2008
That's basically what vs meant.
pixelart isn't just bigger sprites.
Posts: 6,683
Threads: 49
Joined: Apr 2009
to be honest, there is no real reason why this shouldn't be made as a vector. it would look ten times better and it would be ten times easier to be done.
why? because for such simple thing as a goomba i'd privilege details over size. same as if you did a kirby. unless you started to work on giving it well made textures o actually animated it somehow(besides blinking his eyes or something simple like that).
Posts: 377
Threads: 2
Joined: Dec 2009
the eyes look sort of misaligned; the one to our left looks a bit slanted and doesn't reach down as far as the right one, and the right one could probably be moved over a bit and not be so squished in the middle. they just look kinda close together is all.
the foot to our left could probably be pushed inward a bit too, from the way you have it now and compared to the right foot it looks like it's sticking outward.
Posts: 3,012
Threads: 115
Joined: May 2009
You could always try anti-aliasing