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12-21-2009, 06:36 PM
(This post was last modified: 12-21-2009, 06:37 PM by Neslug.)
If I change it they'll be aligned straight because it's a one pixel difference and near impossible to represent the first ball at such a small size. And no I'm not going to use subpixeling this time, would unnecessarily up the colour count.
Now, don't take this the wrong way. I can see it too but I don't think it can be fixed. And if it can, I don't know the best possible way.
Okay. Do it as you please. I don't think I'd fix it if I were you too, that's a complex animation :o
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That's the easiest part. I'd totally do it if I knew a good way to make the movement smoother without subpixeling.
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Okay I'll try moving the spikes on the top part one pixel to the sides earlier in the animation so it doesn't look as...jumpy.
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So anyone got any last-minute crits before I move on to fixing the shading and thus finishing the ball animation?
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are you gonna fix the shading on the spikes on the side?
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12-23-2009, 08:15 AM
(This post was last modified: 12-23-2009, 08:17 AM by Neslug.)
@Gorsal: If we're being picky, but I'll admit the top spike could use a bit more work still. Want to actually finish this thing this year.
@Charlie: Yeah, I won't overlook it.
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much better, methinks. I can't see any jerkiness anymore.
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I'm not liking how the light source shifts up and down. Otherwise, the animation is beautiful.
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The shadow is too abrupt, rest is beautiful.