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havent played TP yet but i'm pretty sure that if the main villian doesnt talk to the supposed heroe of the story that kinda defeats the purpose of link not talking so the player could asume the role easier.
i think i worded it right
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I want a new unique final boss in the next game, not boring old Ganondorf again... :c
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01-10-2010, 03:28 PM
(This post was last modified: 01-10-2010, 03:35 PM by froggerfun265.)
(01-10-2010, 02:33 PM)Metaru Wrote: havent played TP yet but i'm pretty sure that if the main villian doesnt talk to the supposed heroe of the story that kinda defeats the purpose of link not talking so the player could asume the role easier.
i think i worded it right
he does talk to you a little bit.
The way I saw it, he was just sick of the Godesses being bitches and stopping his plans. He didn't even care about you personally, just the fact that the Godesses sent you. Not to mention this was technically the first time he ever saw link, since TP follows the child timeline. It wasn't like Windwaker where had a grudge against Link.
I think it worked.
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I know that seems kinda weird having a Zelda game that focuses mostly on someone else but it is a tad refreshing in some ways. If you think about it Linebeck was the same way in Phantom Hourglass. He did most of the talking even to your little fairy friend.
I think its because Nintendo wanted some more personality and exchange going on during the cutscenes and conversations. Link could never provide that but Midna and Linebeck could.
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In before this gets delayed 50 times like Twilight Princess did.
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Doubt Nintendo would pull that again. They seem to learn from their mistakes. Certain ones.
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Plus the fact that they decided to put it on the Wii as well and not just the Gamecube.
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01-12-2010, 04:26 AM
(This post was last modified: 01-12-2010, 04:27 AM by Gold.)
(01-10-2010, 07:25 AM)Rai Wrote: (01-06-2010, 08:10 AM)Cacoon Wrote: Also Nintendo is already working in the DS 2, wich will use high definition graphics and a motion sensing technology.
I take this as Nintendo's full consent for me to burn down their fucking offices.
I dunno, I find that ever since playing New Super Mario Bros Wii, if I try to play the DS one I constantly shake the DS trying to make Mario stay in the air a second longer.
Edit: And let's not forget games such as Yoshi's Topsy Turvey.
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Wario Ware Twisted is the only handheld game that made motion sensing fun
There is no bad WarioWare game. Except maybe Touched!.
I've always wanted to try Kirby Tilt n' Tumble, but I don't think I'd have an easy time getting a hold of it these days.
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The one drawback that I found in NSMBWii was the motion controls.
As I said before, if a game is originally developed to have it, it's fine. But it just feels tacked on in NSMBWii, and it breaks your concentration to have to shake the controller all the time.
Why make you have to shake to pick up an enemy when you can just conveniently use the B button (or the 1 button, whatever) like in the rest of the series?