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04-02-2010, 02:13 PM
(This post was last modified: 04-02-2010, 02:16 PM by Davy Jones.)
Do you intend to assemble these sheets? Because I'm not sure if you are playing the game or just only ripping from some data files:
Deathbringer Wrote:And I'm ripping from DATA.PAK.
Edit
Deathbringer Wrote:I never said anything about assembling
I'm just wondering, you've assembled the Assassin pretty well.
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04-02-2010, 02:27 PM
(This post was last modified: 04-02-2010, 07:40 PM by Deathbringer.)
1. I've been ripping the data files. And unless they're simple enough that I don't need to play, I'm not going assemble the really complicated stuff.
2. Assassin was pretty easy since it didn't require layering.
Oh I looked at Silver Star Story Complete and none of the files were helpful.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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04-03-2010, 10:08 AM
(This post was last modified: 04-03-2010, 10:08 AM by Davy Jones.)
yep, my SSSC enemies (except the bosses) are as bad as all the other unassembled sprites on TSR, it's a mess. With this rip project (EBC) I decided that I will never rip such parted sprites again. And as a result, I've ripped only three enemy sheets so far from this game.
But I'm happy that they are all complete, thanks to Animget & XNview
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I didn't mean they were parted, I mean they were compressed.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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I'm not quite sure if I understand your problem~
Do you talk about existing sheets or data files from SSSC?
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If you need some savestates from a special place, feel free to ask.
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WIP, Battle Backgrounds #4 (probably the last set):
http://img682.imageshack.us/img682/7508/bgs4.png
7 of them are placeholders.
Which bgs are still missing?
- Goddess Tower
- Serak Palace, boss fight
- Zophar's Keep, boss fight against 3rd form
- Star Dragon Tower
At the moment I could enter the Star Dragon Tower, but I want to get through the last bonus dungeon, the Lionhead. Heck, the enemies are very tough but I want to know what's on top of this area.
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Another WIP, my biggest map ever (3,8 MB):
http://img69.imageshack.us/img69/5051/weltkarte.png
It's the complete overworld of Lunar.
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Have you tried using that walk through walls cheat? That could be used on the overworld itself.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Sadly, there is only one walk thru walls-code for this game in the whole internet:
http://cheats.codetwink.com/psx/view/1445/11/
InfiniteMoney and RunInfinitely are working, but just this single code... ARRGH. I've used the PEC (psx emulation cheater), but nothing happened.
This is also weird:
http://cheats.codetwink.com/psx/view/1445/
Quote:Cheats By
Code Master
Cheat Device Used
Codes made & tested on version 3.2 cheat device
I've never heard of this "cheat device" and I really can't find a proper download link for this cheat engine.
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Thanks, could you also add "Battle Backgrounds #3" from the previous site in this thread?
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