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Poll: Handling shrinking & growing effects
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Higher-resolution versions of all character sprites
13.89%
5 13.89%
Resizing effect handled by the game engine
72.22%
26 72.22%
Ditch the Super and Poison Mushroom
13.89%
5 13.89%
Total 36 vote(s) 100%
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Shrinking & growing effects
#1
I was wondering, what are we going to do about the shrinking and growing effects caused by the two Mushroom items? The options we have are pretty much these:

1. Higher-resolution versions of all character sprites
2. Resizing effect handled by the game engine
3. Ditch the Super and Poison Mushroom
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#2
I'm assuming we will be going with resizing.
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#3
Yeah that's what I thought, just wanted to make a thread so everyone can have their say.
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#4
Strangely, this was not the thread content I was expecting.

...I have no idea what I was expecting.
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#5
It would be too much to have high resolution for ALL characters and all poses, and it seems a waste to ditch them
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#6
Hey there, Tyvon
[Image: sonichddonerightsm5.png]
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#7
so, youre suggesting a quick recolour, then they appear without shading then appear with it?

this is what you uploaded:

[Image: proof.gif]
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#8
No, that was just an illustration of how to make hi-res sprites.
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#9
Oh. that makes sense now.

But if we did hi-res every pose for every character, that would take forever. Especially as you would need the poison mushroom too.
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#10
The normal graphics could easily be downscaled without looking too poor. It's the upscaling that would be the problem (or more like could have been, judging by the poll).
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#11
Mmm. I dont think anybody really desperately wants to have hi-res anyway
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#12
I honestly hadn't thought of this and I don't know why. It seems like a huge headache though. I'd be fine with just magnifying/shrinking them. It'd give it a pixelated look and wouldn't require us to triple our efforts.
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#13
It really will be more trouble than its worth redrawing them. Lets just keep it simple and stick with ingame resizing.
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#14
I agree with resizing them. It would take much more work to make re-sprite them over.
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#15
Either #2 or #3. I see no reason to resprite everything three times, disregarding possible stacking (e.g. Tiny Brawl + Poison Mushroom)
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Ref 1 - Ref 2 - Human Ref + Ref 3
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