how's this.
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dread kong-dk kos style
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02-02-2010, 01:25 PM
(This post was last modified: 02-02-2010, 01:26 PM by Locked Achievement.)
Why did you put up what dread-kong used to look like?
And its not funky-kong ,its Dread-kong. AND DAMNIT YOU STILL HAVEN'T SPRITED WHATEVER HES FIRING!
02-02-2010, 02:47 PM
He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball.
02-02-2010, 04:04 PM
02-02-2010, 04:25 PM
Just watch a video of actual gameplay, he does it plenty: http://www.youtube.com/watch?v=4FY6TjausxE
02-08-2010, 01:17 PM
i really got to working on it,and fixed a lot of stuff. now,is this good enough to submit now? if not,tell me why and i'll fix it.
02-08-2010, 01:46 PM
Dread locks are bothering me.
And your next project, that ninjape, what is that from exactly?
02-08-2010, 04:29 PM
Just so you know Im probably going to use this in my game. good job
02-09-2010, 07:09 AM
you could resprite his head for those animations (principally charging) so it'll look better. You also need to make his arm more curvy in the victory pose.
how's this?
i tried to fix his arm in poses 3 &4 of the 'win' pose,but i had some trouble. edit:fixed it!i think.
03-08-2010, 12:44 PM
hey,not to be rude...but can somebody answer me on my last post already?
03-08-2010, 01:43 PM
the gray part of his arm looks pillowed
still, you need to make the heads more different on those animations
03-08-2010, 04:39 PM
You need a better palette, there is almost no contrast inbetween your shades.
03-09-2010, 02:24 AM
When he is shooting, shouldn't he turn towards the direction he is facing?
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