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02-16-2010, 08:34 PM
(This post was last modified: 02-17-2010, 07:04 PM by Saijee.)
You know guys, I can do more then chibi's, just yesterday I had the urge to try to make my own rendition of my favorite Touhou character in 3D. Since then I've finished the modeling Sakuya, more or less based on how she appears in the fighting games, without any textures (save the eyes, that was something I just kinda spattered on, because it was kinda scary working on the model when she had no face).
Again it's just a WIP, I'm thinking I want to try to do the textures Brawl Styled.
By the way, the model is roughly 7500-9000 triangles.
Anyway, [contstructive] crit crit crit okay! (But keep in mind it has yet to be textured)
edit----
For those of you who don't know about her or Touhou, here are some images of her from the fighting games:
http://www.spriters-resource.com/pc_comp...heet/14684
http://www.spriters-resource.com/pc_comp...heet/14710
edit---
Update 1> Narrower Head
http://i48.tinypic.com/qqwxds.jpg
Update 2> Raised eyes
http://i49.tinypic.com/jk7ej5.jpg
Update 3> 3D frills
http://i48.tinypic.com/t0oocn.jpg
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I don't know what Touhou is, but this is pretty dang cool. Well done.
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I've never seen the anime this character is from, but it looks like you've done pretty well with her. Have you considered using cell shading?
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Updated first post with images referencing to how she really looks like.
@ Shadowth117, no I have not considered applying cel-shading to this model, but I could see it working. I wanted to go more Brawl styled shading/texturing, because I've always done cel-shading in the recent past. (Actually there is another reason too)
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Have you ever considered moving away from big animuu eyes and incredibly odd shaped faces? Her face is fat and short, no anime/manga with even nearly decent uses faces like that. It just looks bad, especially when the rest of her body is semi-normally proportioned. If you tried a serious face it would look loads better. You've clearly got some talent with 3D, take it a little further and branch out a bit, bro.
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Ah okay then. I just suggested cell shading since it usually works pretty well for anime styled 3d models. It looks really good compared with the references you posted.
I think all it really needs now are textures. Although if you're using that model for a game then depending on which engine the game runs on you may need need to optimize it a little bit.
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02-16-2010, 09:51 PM
(This post was last modified: 02-17-2010, 12:19 AM by Saijee.)
@ Helter, let me think for a second................Alright, I see where your coming from, actually the head was the very first thing I modeled, so that probably is a contributing factor to why it seems quite off the rest of the style, thanks for pointing that out.
@ Shadowth117, not really planning on making a game using this model, though I'm formilier with optimizing models for use of games, usually the models I use for my games are between 1000 and 2000 tris.
Edit--- Helter, I made some settle transformations in addition to making the entire head a bit more narrow:
Also left copy of image has larger eyes the right copy so that you guys have something to compare to.
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you could move the smaller eyes up a bit. eyes are in the middle of the head. match the resize more to the original's top eyelid than the bottom one.
otherwise this is lookin' pretty rad.
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02-17-2010, 05:04 PM
(This post was last modified: 02-17-2010, 07:03 PM by Saijee.)
You mean kinda like this?
Edit--
Also I made the frills about her dress pop out in 3D like her head dress' frills
It uses less polygons and looks better too... IMO.