02-27-2010, 02:53 PM
I can't wait!
TSR's Most Wanted
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02-27-2010, 02:53 PM
I can't wait!
02-27-2010, 04:32 PM
Two things I would want to put on that complete MegaMan sheet that I'm working on would be the Jet/Power Adapters from MM6 and the Helmetless MegaMan from Rockman Complete Works 4-6 (I'm gonna get the one from MM9), but I might end up not putting those on. Why? Because those are already on tSR, ripped by Ryan914 and N-Mario, and are mostly complete (I think I found an unused sprite for the Jet transformation, and there is one palette missing for Helmetless MegaMan's charge animation). What should I do? Should I just re-rip them anyway, or...?
Thanked by: Garamonde
02-27-2010, 04:42 PM
(02-27-2010, 04:32 PM)Random Talking Bush Wrote: Two things I would want to put on that complete MegaMan sheet that I'm working on would be the Jet/Power Adapters from MM6 and the Helmetless MegaMan from Rockman Complete Works 4-6 (I'm gonna get the one from MM9), but I might end up not putting those on. Why? Because those are already on tSR, ripped by Ryan914 and N-Mario, and are mostly complete (I think I found an unused sprite for the Jet transformation, and there is one palette missing for Helmetless MegaMan's charge animation). What should I do? Should I just re-rip them anyway, or...?If I were you I would rip them The sheet would be complete with them
02-28-2010, 12:41 AM
RTB, you make me very happy.
Thanked by: A.J. Nitro, Solink, Garamonde
03-01-2010, 08:21 PM
Progress update on MegaMan -- I've got all of his palettes and large sprites from MegaMan 1-3, and all of his sprites from MegaMan 9. Now, I'm on to MegaMan 10's.
Oh, and there's a few interesting things I found in MegaMan 10's graphics. Spoiler'd, of course, as it's gonna be DLC. I can guarantee it.
03-01-2010, 08:24 PM
Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
03-01-2010, 09:34 PM
03-01-2010, 10:22 PM
(03-01-2010, 10:15 PM)Gaia Wrote:But, anyway, I'm ripping Sheep Man's sprites right now, then I'll get back to working on MegaMan. But, since I can't emulate the game (though I can run it on my Wii), I'm getting the colours from sprites from the NES MegaMan games.(03-01-2010, 09:34 PM)Random Talking Bush Wrote:(03-01-2010, 08:24 PM)Gaia Wrote: Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.Spoilering again, because DLC speak.
03-01-2010, 10:24 PM
(03-01-2010, 10:22 PM)Random Talking Bush Wrote:(03-01-2010, 10:15 PM)Gaia Wrote:(03-01-2010, 09:34 PM)Random Talking Bush Wrote:(03-01-2010, 08:24 PM)Gaia Wrote: Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.Spoilering again, because DLC speak.
03-02-2010, 12:43 AM
Well, I was coming in here to post that the MM10 data had been looked into and they found some bonus stuff, but... carry on.
03-02-2010, 11:58 AM
Baaaaaaaah.
Will rip the rest of Robot Masters later, along with the ones from MM9 (and a few other things).
03-02-2010, 12:06 PM
Yay, Sheepman!
But when I paste the sheet into paint the background is all black which takes away the black of the sprites. And if I were to take a screenshot of the sheet so that there is no black background, the white disappears from his lightning rod things. Is it possible to change the background color at all?
03-02-2010, 12:17 PM
Yay, RTB!
03-02-2010, 12:50 PM
(03-02-2010, 12:06 PM)A.J. Nitro Wrote: Yay, Sheepman!Whoops, that's because I saved it as a transparent PNG. I've re-uploaded it with a background colour now. Sorry 'bout that. |
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