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Game Development Competition #1
#16
While I do see your point, modifying an engine does limit design. Go to MFGG and tell me how creative all of the games are that use Hello's engine. The comp is about development, and a key part of that is actually developing, not modding. Modding restricts creativity to whatever the original programmer had in mind. Yes, design is an important part of development, but I'd like the comp to challenge both creativity and skill. With just basing it on creativity, however, I could pull a game design out my ass and submit it and possibly win. Game Maker is allowed, so if you're completely new and have no idea how to program you can still enter a decent game. I'm not trying to be a dick here, but I'd like to see the comp actually challenge people.

@Kriven: Yes, as long as it keeps that puzzle-y feel to it.
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#17
I have had an idea for a simple puzzle game for a while, sign me up.


My teammate/prgorammer is not a member of the site, though
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#18
Can he sign up? Or can I have a name?
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#19
So a puzzle platformer is fine?
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#20
Yup
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#21
I have that. Big Grin
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#22
Also I think the deadline should be shortened. The minigame competitions at MFGG are only three weeks long.

EDIT: Actually, now that I think about it, TSR is a spriting site, most of you probably aren't used to programming.
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#23
tSR =/= MFGG.
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#24
Yes, but this comp isn't for small minigames like MFGG, and you're encouraged to submit more than just a quick GM game.

e: Flash games are also accepted, so if Flash is your thing don't be afraid to enter.
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#25
okay, cool
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#26
(02-28-2010, 09:32 PM)SengirDev Wrote: Can he sign up? Or can I have a name?

Solarbalde/MrLL/Dulluhan

He goes by those names.
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#27
(02-28-2010, 09:08 PM)SengirDev Wrote: While I do see your point, modifying an engine does limit design. Go to MFGG and tell me how creative all of the games are that use Hello's engine. The comp is about development, and a key part of that is actually developing, not modding. Modding restricts creativity to whatever the original programmer had in mind. Yes, design is an important part of development, but I'd like the comp to challenge both creativity and skill. With just basing it on creativity, however, I could pull a game design out my ass and submit it and possibly win. Game Maker is allowed, so if you're completely new and have no idea how to program you can still enter a decent game. I'm not trying to be a dick here, but I'd like to see the comp actually challenge people.

@Kriven: Yes, as long as it keeps that puzzle-y feel to it.

While i do agree, i still think the first rule limits people who want to enter quite a lot. I mean maybe you can throw a gm game together in no time flat, but a lot of people even struggle with D&D. Which doesn't really help this competition if a bunch of people enter a bunch of ragtag games with sloppy coding. You say it's about skill, yet very few people on tsr actually have that when it comes to programming. Like i've said before, i think we should judge the final result, rather than the tools/engines/whatever the person used to create it.
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#28
And what about the people who did work hard? The people who did code it from scratch could potentially lose to someone who did a simple edit of a superior engine. Though I think we can come to a compromise:

Two badges are given out, one is the very pretty and very prestigious Code Warrior Badge that is determined by reviewing the coding techniques (thus it would not be an open voting because of code thieves, but it would be a judged by both you and I and we would have to agree on who gets it). The lesser but still pretty and prestigious Design Star Badge would be voted upon since it doesn't require seeing the code. Using an engine would disqualify you from Code Warrior, but you could still win Design Star. So one badge for the skilled and one badge for the creative.

Of course the development-based badge would look nicer because it's a game development comp, but the design-based badge would still look pretty cool.
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#29
So, if someone wanted to get the "Code Warrior" badge, would they actually have to do everything in C/C++/comparable language and not GML or something?

Really, if GM's going to be frowned on, then I'm going to have to drop out; I'm still experimenting with DirectX, so I haven't been able to figure it all out yet.
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#30
GML will not disqualify you from Code Warrior. Code Warrior would look at how well you take advantage of the language and would be available for all languages. Kaikimi would *hopefully* be a CW judge and would help make sure I'm as fair as possible.

e: So the CW badge would be given to whoever uses their language best. Say a C++ dev made hella sloppy and inefficient code and a Small Basic dev was able to keep their code short and sweet, the badge would go to the Small Basic dev.
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