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Pokemon G/S/C Devamp Project
#46
Are you sure about that?

I mean, it seems like the white might be too bright of a shade jump.

Also, I'm not sure if this is based on the style, but none of the dark types were given a white shade on the darker parts of their bodies.


EDIT- Yeah, I just tried it and it looks bad. The white sticks out way too much.
[Image: zzzzh.png]
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#47
Keep it as-is, it looks great.
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#48
(03-02-2010, 09:40 PM)Chaoxys Wrote: [Image: zzzzh.png]
Too dark, and could use to be either a little wider, or shorter. Also needs a little more white. But pose is great.

(03-02-2010, 07:22 PM)Wes Wrote: [Image: ghostsa.png]
Love them, though you could do something about Banette's right arm. Tail isn't very readable.

And all of mine.
[Image: GSC_Style_Treecko_by_Neslug.gif][Image: GSC_Style_Drifloon_by_Neslug.gif][Image: GSC_Style_Darkrai_by_Neslug.gif][Image: GSC_Style_Shaymin_by_Neslug.gif]
[Image: GSC_Style_Driflblim_by_Neslug.gif][Image: GSC_Style_Nosepass_by_Neslug.gif][Image: GSC_Style_Toxicroak_by_Neslug.gif]
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#49
(03-03-2010, 02:14 PM)Neslug Wrote:
(03-02-2010, 09:40 PM)Chaoxys Wrote: [Image: zzzzh.png]
Too dark, and could use to be either a little wider, or shorter. Also needs a little more white. But pose is great.

I can continue to work with the colors, but I'm not sure that he should be wider or shorter. I mean, he's supposed to be all lean and fast looking.
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#50
The reason he looks a little big might be because there's so much red and black (dark blue) in the sprite, it really sticks out from the white background. It'll probably look better if you try throwing in a white highlighting and change the dark blue to a slightly lighter one, or preferably to a brown colour.

I reckon looking a little more at Arcanine's puffy tufts could help a little with the hair too. Just, of course, use a little less white.
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#51
because Neslug has drifloon done, I'll do Lunatone and Solrock
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
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#52
Suggestion for Zoroark, change the shape of his snout. Right now it's going down like this |/, it could be more like this \/. Maybe the his right leg (the one that's behind the arm) and move it to his right a few pixels.
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#53
I thought his snout was supposed to look flat on the top.
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#54
(03-03-2010, 03:35 PM)SengirDev Wrote: I thought his snout was supposed to look flat on the top.
It is, but we're looking at from an odd angle so I think we should at least try making it wider. It might help with the skinniness.

Fixed up Banette's arm, made Sableye, and tried some shinies.

[Image: ghosts.png]
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#55
[Image: zzzzn.png]
Didn't really like how the angled nose looked so I added both.
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#56
Much, much better.
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#57
I thought it was 3 colors for 8-Bit sprites because some 8-Bit sprites have only 3 colors, but if it's only 2 I'll redo Ralts again.
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#58
4 colors including black and white
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#59
(03-03-2010, 06:56 PM)SengirDev Wrote: 4 colors including black and white

Alright I'll get right on it.
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#60
[Image: zoroark.png]

Don't kill me for this, Chaoxys.
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