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Pokemon G/S/C Devamp Project
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Okay, this is driving me nuts. I honestly think it looks better without the white on the body. I mean, it just sticks out way to much, but I want a second opinion or two.
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I think the second one works best.
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I think the biggest patch of white on his "mane" needs to be sized down maybe a pixel.
woop
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Hope no one minds if I call Turtwig

Edit: Well, here's my attempt at it:

[Image: pkmnturtwig.png]

...Not quite sure on the Shiny's colors, I think I could use a Brown (maybe Sudowoodo's) instead of a Yellow and get away with it
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[Image: GiantPKMN4.gif]
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(03-04-2010, 10:20 PM)Koopaul Wrote: Sorry Wes but Banette's body seemed too blocky.

[Image: banette.png]

Banette has a neck you know.
Don't apologize. I welcome people to fix my sprites up if they see fit. I want them to be as good as they can be for the project.

Turtwig look sweet Josh. The leaves on his head look a little too big and the one ont he right is kinda misshapen, but that could be seen as part of the style.


Also I spilt my sheets up into individual evolutionary lines for easier listing in the first post. I can break it up further, but I thought it'd be fine if I just left evolutions together. Finished Dusclops, he's in the bottom sheet.
Eevee line
Sableye
Shuppet line
Duskull line (just the first two so far)
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Duslops looks great, but his eye definitely needs to be bigger.

e:How is this:
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compared to this:
[Image: juet6a.jpg]
compared to this:
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his face bothers me
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Eyes are too close that's why. Spread them out a bit more.

You gotta tell them what needs fixing, otherwise they won't fix it.

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sorry, I couldn't exactly tell WHY it was bothering me, so I left it at that~
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
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This one was a lt harder than the others, mostly due to the size restrictions and the color restrictions. (I went with dark blue and yellow, and made the head, hands, and frills white with blue shading. My other idea was to replace the yellow with white and make the head, hands, and frills with a lighter blue like the one I used int he shiny sprite. I tried it, but it didn't look as good and it looks more like a shiny recolor. So I stuck with the first one).

[Image: duskullline.png]
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I think Dusclops needs more black on his body, kinda like how you did Duscnoir... maybe a little more black on duskull as well...



Aside from that they look great.
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Dusknoir's right (our left) hand could be a little bigger and higher up, to make it look as if it was reaching for the opponent.
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[Image: 1192xzd.jpg]?
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(03-06-2010, 01:54 PM)Chaoxys Wrote: I think Dusclops needs more black on his body, kinda like how you did Duscnoir... maybe a little more black on duskull as well...



Aside from that they look great.
Well Duskinoir is much darker in color than Duskull or Dusclops. Both of those two are lighter in color than most other ghost types. But I tried.

@Neslug
I guess this looks better, but IMO it doesn't work as well because I can't move it further over due to the size restriction. it would look better if I moved the hand to the left (his right)

[Image: duskullline.png]

Phione looks really sad. I know its part of the design, but I think you could work on the eyes a bit.
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Hey Devicho, you called Manaphy, Phione.

@ Wes- Looks much better
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