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Pokemon G/S/C Devamp Project
That's better.
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Maybe move the top of the mouth up a few pixels, that way it should look a little better
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(05-31-2011, 07:53 PM)mutantyoshi Wrote: Maybe move the top of the mouth up a few pixels, that way it should look a little better

Ok,

What do you think of the silcoon?
I definitely know it's not perfect so don't bother saying it looks good Tongue
[Image: silcoon.png]

I think I'll do luvdisk too.

What do you think?
[Image: luvdiscs.png]
I think it turned out pretty good!
G/S/C Devamped Sprites
[Image: spheal_crystal_devamp_by_pix_cle-d3hqa2q.png] [Image: mudkip_crystal_devamp___re_do_by_pix_cle-d4mtefu.png]
[Image: pikachu.gif]
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Luvdisc is a bit too tiny, in my opinion- there's so much you could do to with its interesting curves and shape and I'm not feeling like the sprite's potential is coming out there.
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He's right, it's just a bit too simple. No lighting, the secondary color doesn't really show, and it probably could be a bit bigger.

Also you forgot to tell us you were doing Luvdisc too.

EDIT: I see a little shine on the top but it needs more detail.
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Actually I did claim it at like 47 min. ago then 7 minuetes later I posted my sprite.
G/S/C Devamped Sprites
[Image: spheal_crystal_devamp_by_pix_cle-d3hqa2q.png] [Image: mudkip_crystal_devamp___re_do_by_pix_cle-d4mtefu.png]
[Image: pikachu.gif]
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Oh, I see it now. Well this might help you out a bit (not saying it's terrible, not at all but there are things that need improving):

[Image: luvdisc.jpg]
[Image: sweet-capn-cakes-deltarune.gif]
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I still like my old one T_T
[Image: luvdisc.png]
G/S/C Devamped Sprites
[Image: spheal_crystal_devamp_by_pix_cle-d3hqa2q.png] [Image: mudkip_crystal_devamp___re_do_by_pix_cle-d4mtefu.png]
[Image: pikachu.gif]
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Well we'll see what the others think, they're more experienced at sprites than me.

Although you're going in the right direction with the increased lighting and shading. As you know some G/S/C sprites are quite shiny.

...Speaking of shiny I forgot to make a shiny version of my Roselia... Sick I'll do that sometime.
[Image: sweet-capn-cakes-deltarune.gif]
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Timburr family is mine (can't imagine anyone willing to volunteer for these abominations)
[Image: timburr.png]
Timburr
[Image: gurdurr.png]
Gurdurr
[Image: conkeldurr.png]
Conkeldurr (couldn't fit both pillars in and shading was quite a pain)
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They're excellent, Nick. Big Grin

Still haven't started Buneary yet, got other things on my plate I wanna tend to first...
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(06-01-2011, 03:19 AM)NICKtendo DS Wrote: Timburr family is mine (can't imagine anyone willing to volunteer for these abominations)
[Image: timburr.png]
Timburr
[Image: gurdurr.png]
Gurdurr
[Image: conkeldurr.png]
Conkeldurr (couldn't fit both pillars in and shading was quite a pain)
i'm sure there'd be somebody who'd want to do these funny ones! :p
i think an issue in these are likeness/readability, especially timburr.
this is due to the proportions.
i also think the palette could do with more tweaking on all of them- i think you can tell that both colours on each are too close too each other in terms of value.
keep it up!
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Palette changes and very minor editing
[Image: timburr.png]Timburr: Both colors from Hitmonchan
[Image: gurdurr.png]Gurdurr: Dark purple from Exeggcute, gray from Marowak
[Image: conkeldurr.png]Conkeldurr: Dark purple from Exeggcute, brown from Hitmonchan

Claiming:
[Image: munna.png]
Munna
[Image: musharna.png]
Musharna
[Image: QUmE6.gif]
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nick, i think it's a question of either using black or white to shade, i think your sprites could benefit being shaded differently:
[Image: nfwc9.png][Image: Hvhm6.png][Image: m7GrP.png]
i also made a few tweaks here and there.
this is why i think you should spend more time on your production, and perhaps more thought on how to produce it.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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(06-01-2011, 11:38 AM)Chris2Balls Wrote: nick, i think it's a question of either using black or white to shade, ...
*points at Musharna*

(06-01-2011, 11:38 AM)Chris2Balls Wrote: ...
this is why i think you should spend more time on your production, and perhaps more thought on how to produce it.

Well, most of the sprites turn out okay. The Hurrdurr trio was exceptionally hard because of the beams/pillars. It was a dumb mistake of mine to use black shadows instead of white lights.
Great improvement, though. At least they can now be crossed off the list.
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