Users browsing this thread: 3 Guest(s)
What makes a 'good' game?
#31
Oh, there are the teleport pipes, breaking bricks with your head (that gotta hurt), the mushrooms to get high---ehr---bigger, the tanuk---sorry, raccoon furry... And save the Damsel in distress from the fearsome giant turtle with spikes on it's back. I'm the first to admit: it IS creative, it was a revolution for it's time. But it never hooked me. I rather playing classic Sonic instead. Or Commander Keen.
[Image: MegaEXESig.png]
Thanked by:
#32
No I mean Mario has more than just platformers. You like RPGs? He's got that. Sports? Got that too. Racing? You bet.

Honestly the Mario platformers aren't on the top of my list either. Its more of the series as a whole I seem to love. Paper Mario got me hooked to the Mushroom Kingdom.

Thanked by:
#33
Good Muliplayer.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
Thanked by:
#34
I tried to play the RPGs, believe me. But all I managed to do was to make horrible puns while playing. Maybe I'll have a friend to play while I'm watching, I got a die-hard Nintendo fanboy as a friend and he IS threating me with Mario RPG anyway. My friends like to play single-player stuff with me because of my jokes (more than once my former roommate had to stop playing because she was laughing so hard she couldn't hold the controller. And I STILL laugh when I recall some of those events).
Sports.... I'm not much fan of the genre, and racing isn't one of my favorites unless you can obliterate your opponent's vehicle, like Road Rash and MegaRace.
[Image: MegaEXESig.png]
Thanked by:
#35
i've always loved exploring the worlds of 3d platformers. the more massive the world, the better.

though with the lack of those i get my exploration fix with MMO's
Thanked by:
#36
the cohesiveness of the product - how well everything works together, and for what purpose, for what reason. it isn't what's in the game that is most important (although it is still important), but rather why it is in the game and what effect it has on everything else in the game.
Thanked by:
#37
(04-06-2010, 12:28 AM)Iceman404 Wrote: Good Muliplayer.

something like monkey island is bad then.
Thanked by: [robo9], Jovian-12
#38
(04-06-2010, 03:36 AM)Francisco Cifuentes Wrote:
(04-06-2010, 12:28 AM)Iceman404 Wrote: Good Muliplayer.

something like monkey island is bad then.

I dislike Monkey Island.
[Image: ndsMEF0.gif][Image: sig.gif]
Thanked by:
#39
(04-06-2010, 10:54 AM)Vipershark Wrote:
(04-06-2010, 03:36 AM)Francisco Cifuentes Wrote:
(04-06-2010, 12:28 AM)Iceman404 Wrote: Good Muliplayer.

something like monkey island is bad then.

I dislike Monkey Island.

i'd make the "your tastes are all fucked up" joke, but its not like "if you like it or not" is the topic of the thread.
Thanked by:
#40
still, you wasted a post that could have something to add to this topic.

'_'

for me, a good game needs to be innovative. It don't even need to be complicated: it just needs to have a clever idea. That's why I like Treasure games, they're always different and fresh.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by:
#41
It shouldn't be the genre that's currently the most used(almost any recent FPS)
Thanked by:
#42
k0n, not gonna lie, that's pretty dumb

genre has nothing to do with whether the game is good or not
Thanked by:
#43
now its fps's, before it it was skate simulators, before that was 3D adventures, before that it was RTS's, before that was platformers, before that it was arcades. and so on.
Thanked by:
#44
whoops i guess platformers weren't actually good back then

they're only good NOW because they're not as popular
Thanked by:
#45
Quote:What makes a 'good' game?
- Story
- Characters
- Graphics
- Gameplay

if all of these things are good, it's a good game
Thanked by: Alpha Six, Rhyme


Forum Jump: