Posts: 453
Threads: 17
Joined: Nov 2008
04-10-2010, 11:08 PM
(This post was last modified: 04-17-2010, 11:09 PM by Medevenx.)
I like stealing ideas.
I figured I'd post this here.
I really need help with these:
Wings of the character (I want them to flap when he's attacking, but I can't seem to make them any good)
Shading the large red enemy.
Wings of the one-eyed bat.
I HATE WINGS. I don't know why I keep making characters with them. :/
Posts: 3,012
Threads: 115
Joined: May 2009
The second anim's sword looks rubbery when it hits the floor.
Posts: 453
Threads: 17
Joined: Nov 2008
Yyyeahh I'm probably gonna fix that. Here's the idea I had shading the grunt.
If anyone can really help out here. Thanks so much. While I'm waiting for the some help, I'm going to finish the bat and animate it.
Posts: 1,016
Threads: 19
Joined: Sep 2008
04-11-2010, 12:18 AM
(This post was last modified: 04-11-2010, 12:22 AM by Zac.)
I actually like the rubbery feel to the animation (as long as you keep it consistant), and the big red guy rocks.
your colors are awfull though, you need alot more contrast. Don't be afraid to mess around with ripped sprite colors either, cause it will really help you grow
Posts: 453
Threads: 17
Joined: Nov 2008
Make the horns look more cutesy?
) And the shading rounder? Hm.. I tried to fix it by using Bones' version as a reference.
Posts: 74
Threads: 6
Joined: Jun 2008
I kind of like him without pupils, it makes him seem stronger, but not the brightest. With the pupils he looks like one of those cliché rough guys with a heart of gold.
Posts: 453
Threads: 17
Joined: Nov 2008
Alright, now I need help with the bat.
Posts: 444
Threads: 24
Joined: May 2008
I'm no good at wings myself, but that's simply not how wings work. Shade at the top rather than the bottom, underneath the arches of the wings. You may also want to consider that the wings will be bent "forward" (as in forward from the bat's viewpoint) with the inside of the wings facing the ground more. Also since the things that encompass the wing are thin and rounded, try using thin highlights rather than trying to shade them.
Here's a two-second-made example of what I'm trying to say.
I really like that red muscular thing by the way.
Posts: 453
Threads: 17
Joined: Nov 2008
04-12-2010, 03:20 AM
(This post was last modified: 04-12-2010, 03:42 AM by Medevenx.)
(04-11-2010, 11:03 PM)X Gamer 66 Wrote: I'm no good at wings myself, but that's simply not how wings work. Shade at the top rather than the bottom, underneath the arches of the wings. You may also want to consider that the wings will be bent "forward" (as in forward from the bat's viewpoint) with the inside of the wings facing the ground more. Also since the things that encompass the wing are thin and rounded, try using thin highlights rather than trying to shade them.
Here's a two-second-made example of what I'm trying to say.
I really like that red muscular thing by the way.
YOU. ME. BABIES. NAO.
I love you for teaching me that so clearly! Maybe I'll get better in the future when it comes to wings.
Posts: 453
Threads: 17
Joined: Nov 2008
04-12-2010, 10:00 PM
(This post was last modified: 04-12-2010, 10:35 PM by Medevenx.)
Thanks! I will fix it now because it does look wrong like that. Here's a small PA I'm going to do while fixing and sheeting the bat. Those are just shading guidelines I'm so far from the finished product.
Posts: 453
Threads: 17
Joined: Nov 2008
I'm drunk I must've thought it was Alpha Six.