(10-30-2009, 06:53 PM)Private Investigator Drei Wrote: Um, that looks like crap, not gonna lie. You're not really shading it as much as you are outlining bumpy areas. And the head looks nothing like I remember Vector Man. And I'm positive the joints were circles, not squares.
Eh, I've done better. I tried to emulate the story sequences/title screen of Vectorman 2 (with mixing in the sprites), I guess that shows I'm still not comfortable to the Smash Bros style yet.
'legend of tunermonocle Wrote:i like the lineart and the design (modernized, but recognizable) but the shading and colours need work
Again, not one of my better works. modernizing Vectorman and reviving the franchise while not making it not crap? I wish. Aside from that, this is a pallete under construction, or a scrap sprite, eh.
As soon I started the BG scene I noticed my various sprites seem to vary in quality. I'd like opinions on how to make this look better and more like a forest that doesn't look like it came from a beatemup on the Turbographix 16.
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Try to give the trees some texture, not just a gradient. Also, make them look more like trees, not just cylinders that are coming from the ground. Make them more irregular, and slope towards the bottom a bit more. Give them some more branches and such. Make the leaves not just a rectangular area on top of the trees. The key is making it look more irregular, like nature. Hope this helps.
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not to mention, make different kinds of trees. they could still be the same type, but at least draw them a little differently so it's not just that one same tree over and over again.
then you can move on to more background stuff...right now the very back looks rather dull, since, well, it's just black with strangely thin tree-poles.
I'd suggest looking at pictures inside dense forests and judge what you should put there to make it look better. don't clutter it too much but make it look like it's alive, that stuff's growing there.
02-22-2010, 03:16 PM
(This post was last modified: 02-23-2010, 04:59 PM by Gaia.)
Just a random kettle, yep. Any comments?
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what could one say of a random kettle?
not much, i'd guarantee you that.
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It's tiny and obviously a kettle, good job.
02-22-2010, 07:24 PM
(This post was last modified: 02-22-2010, 07:24 PM by Gaia.)
Now a random dino head, funny story, this was made using the MS-Paint default pallete on Windows Vista.
Vista default palette>XP default palette anyway
the mouth looks painted to the head, make it more 3D
also contrast and use selout wisely
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dont use selour, ignore the brazilian guy.
selout has nothing to do with anything
Eh, I'll fix the mouth next time I'm online, plus sel-out's not one of my strongpoints anyway.
(02-22-2010, 08:36 PM)Francisco Cifuentes Wrote: dont use selour, ignore the brazilian guy.
selout has nothing to do with anything
well, it depends, he did a bit on its cheek
selout can be great if used correctly, see Pokémon's sprites, for example.
but idk, use whatever you think it'll improve the sprite.
Animation testing here.
02-27-2010, 05:08 PM
(This post was last modified: 02-27-2010, 05:09 PM by Gaia.)
Gotten tired of using SPA in sprite comics I want to try something out before doing a sprite project. The style should be obvious, I've been working with it for a couple of years now.
Hint: The sprite came from Sprite's Inc, and it's themed.
Any opinions?
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