Users browsing this thread: 9 Guest(s)
Gaia's Sprite Thread
it's indeed better, but the two lightest skin tones still need more contrast
[Image: sxv5uJR.gif]
Thanked by:
I thought I was done with the thing, guess I'll figure it out later today (1: 33 AM here in Florida).
Thanked by:
[Image: 34eqn1g.png]

Okay, I'm tossing up between these two color schemes here (two new palletes on the left, the other simply got a brighter pallete to give off contrast on the right).
Thanked by:
maybe a little more contrast, I see almost no difference between this and the old one
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by:
[Image: 2nqbhie.png]

Added a few more changes to the sprites.
Thanked by:
[Image: 200wv90.png]

While I shouldn't be using bases, it's nice to have something to do once in awhile, for example improving this robot (left) aesthetically in design first before correcting all the issues, starting with the "rings".

For starters, how do I get the first ring to get more ring-like (right)?

EDIT: Made it more identifiable by placing a red box around it.
Thanked by:
[Image: 3afpu.png]

Now the robot got a major revamp. Any opinions before I move onto the chest?
Thanked by:
Looks kind of like a gray zombie to me. Are you sure it's a robot?

Needs to look more mechanical if that's the case. Because the sprite is small, you'll need to design him in a way where it will be quite noticeable that he's a robot.
Thanked by:
That I'm working on, just trying to figure out what to do with the upper torso, any ideas?
Thanked by:
is it a robot or android?
robot, make joints seams and welded forms more apparent.
android (robot designed to look and act human) then go for a pale human with some slightly welded forms.
by welded forms I mean sudden changes in angle, not always necessarily with corners.
[Image: FanFourDoomMaskBig.gif]
the chin and the eyebrows are good examples
Thanked by:
just adding this, you're going backwards by polluting the robot's legs with all that messy pixels. Using smooth shading lowers contrast and sharpness.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Bombshell93, Gaia, Garamonde
[Image: 3476ufl.png]

Okay, did some tinkering, this time with the arm and head.
Thanked by:
Still a lot of it seems organic. I whipped this up really quick to show you how you can make your robot look more robot-like.

[Image: robotmh.png]

Not very good but it gives you an idea.
Thanked by: Gaia
Oh, okay. Now the next problem is getting it to feel like a standard issue bio-mechanical robot. Remember, this is a workout, not a walkthrough, although help accepted.
Thanked by:
[Image: k3or46.png]

Looks like he was improved for the better since the first version. I plan on re-doing other characters too, to fit with this fellow's new design.
Thanked by: Shade


Forum Jump: