04-28-2010, 11:13 PM
(This post was last modified: 04-28-2010, 11:19 PM by Blake.Reynolds.)
There is a game, my friends, coming out very soon only for the iphone.
It's called "100 Rogues" and it's a roguelike. If you don't know what a roguelike is, you're probably among the majority of the population. Don't worry, all you need to know is this:
1.Randomly generated dungeons and monsters; it's different every time you play!
2. Permadeath. The game isn't about beating, it's about getting as far as you can for the high score. Once you die, you fall into rogue obscurity and must start again. Can you get all the way to the fiery depths of Satan's hideout and appease the erroneous theocracy? (No fantasy is complete without one)
3. Turn-based, tactical combat! You don't want to end up flanked by a blasphemous Gypsy or backstabbed by a spineless Assassin do you? No? Then I'd mind my moves if I were you.
Now that you know what a Roguelelike is, What makes 100 Rogues so special?
1. Fully animated, frame-by-frame (the old fashioned way) 2d pixel sprites, reminiscent of the 16 bit era.
2. 4 unique player classes. The initial release contains two of these. The Human Crusader and the Fairy Wizard. Both have an array of skills and spells that allow for tactical advantages during gameplay. All four classes feature a unique gameplay style.
3. original 16 bit sountrack composed with tenderness.
4. challenge mode. This is a series of mini puzzles to test your brainwerx against how smart we are.
5. online leader boards. Compete with your friends and steal their girlfriends with your incredible performance (not that you're overcompensating or anything)
I am the lead artist of the game, and have seen it through 15 months of development. Now that it's about to be released, I thought I'd share with the pixel art community a close look at the animation style and visual direction. Enjoy the art of 100 ROGUES!!
Behold one of the Crusader's abilities, "Whack of Glory"
Swords are useful to this Holy Man
So are Bows'n'arrahs
He who delves and runs away...
That didn't hurt!
A good fairy knows to keep her distance
a great fairy knows sometimes you gotta cut a b****
Hope you bought a fairy blessing (play game to laugh)
Some disease-ridden pests
Skybaby: a respectable monster
Shoulder-Ram: preferred move of the Skybaby
Just because this knight is blue, doesn't mean he's not HAPPY to stab you to death.
Gypsies unwelcomely shoot these
Bandits use their gold to finance their robot infantry.
This may be the last thing you see
I hope you all enjoy. This was a highly extensive labor of love. There are many more monsters and animations to enjoy! The game should be released any day now, so please watch out for and subsequently enjoy the heck out of 100 ROGUES!
for more information:
http://www.100rogues.com/
http://www.dinofarm-games.com/
Join our Facebook and twitter!
http://www.facebook.com/#!/pages/100-Rog...046?ref=ts
http://twitter.com/DinofarmGames
It's called "100 Rogues" and it's a roguelike. If you don't know what a roguelike is, you're probably among the majority of the population. Don't worry, all you need to know is this:
1.Randomly generated dungeons and monsters; it's different every time you play!
2. Permadeath. The game isn't about beating, it's about getting as far as you can for the high score. Once you die, you fall into rogue obscurity and must start again. Can you get all the way to the fiery depths of Satan's hideout and appease the erroneous theocracy? (No fantasy is complete without one)
3. Turn-based, tactical combat! You don't want to end up flanked by a blasphemous Gypsy or backstabbed by a spineless Assassin do you? No? Then I'd mind my moves if I were you.
Now that you know what a Roguelelike is, What makes 100 Rogues so special?
1. Fully animated, frame-by-frame (the old fashioned way) 2d pixel sprites, reminiscent of the 16 bit era.
2. 4 unique player classes. The initial release contains two of these. The Human Crusader and the Fairy Wizard. Both have an array of skills and spells that allow for tactical advantages during gameplay. All four classes feature a unique gameplay style.
3. original 16 bit sountrack composed with tenderness.
4. challenge mode. This is a series of mini puzzles to test your brainwerx against how smart we are.
5. online leader boards. Compete with your friends and steal their girlfriends with your incredible performance (not that you're overcompensating or anything)
I am the lead artist of the game, and have seen it through 15 months of development. Now that it's about to be released, I thought I'd share with the pixel art community a close look at the animation style and visual direction. Enjoy the art of 100 ROGUES!!
Behold one of the Crusader's abilities, "Whack of Glory"
Swords are useful to this Holy Man
So are Bows'n'arrahs
He who delves and runs away...
That didn't hurt!
A good fairy knows to keep her distance
a great fairy knows sometimes you gotta cut a b****
Hope you bought a fairy blessing (play game to laugh)
Some disease-ridden pests
Skybaby: a respectable monster
Shoulder-Ram: preferred move of the Skybaby
Just because this knight is blue, doesn't mean he's not HAPPY to stab you to death.
Gypsies unwelcomely shoot these
Bandits use their gold to finance their robot infantry.
This may be the last thing you see
I hope you all enjoy. This was a highly extensive labor of love. There are many more monsters and animations to enjoy! The game should be released any day now, so please watch out for and subsequently enjoy the heck out of 100 ROGUES!
for more information:
http://www.100rogues.com/
http://www.dinofarm-games.com/
Join our Facebook and twitter!
http://www.facebook.com/#!/pages/100-Rog...046?ref=ts
http://twitter.com/DinofarmGames