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Starcraft (PC)
#1
Since everyone's labeled their SC posts as their own or for custom sprites, I'll start this thread for full rips.

This is my first attempt at utility aided ripping of SC. I gotta say, it's pretty tedious (spent 5 hours just working on this sheet, but it was my first attempt in all fairness). Pick the wrong palette set and you're screwed. If the desert and tundra maps have their own palettes, someone please locate them for me and I"ll revise this sheet. As it is, I only found four (Ash World, Badlands, Jungle and Platform). I don't know what the tiny versions of vespene gas tanks are for. The sprites for them are "cropped" since most of them were duplicates of other sprites. Terrans only had two (one big, one small). The gas spurt at the bottom is obviously for when the geyser runs dry. I don't know the specifics of the other spurts. They're just labelled as GeySmok#.

[Image: scpcvespene.png]
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#2
It's a cool rip none less. Nice doing!
[Image: MegaEXESig.png]
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#3
Quick rip I decided to do before I headed for work. The Zerg Creep, based on the Ash World palette (each tile set has its own creep because Blizzard just palette swapped a lot of things).

[Image: scpccreep.png]
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#4
Well done! It's good to see some quality rips of this game!
¯\_(ツ)_/¯
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#5
We require more vespene gas.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#6
(05-03-2010, 09:49 PM)Tonberry2k Wrote: We require more vespene gas.

I just remembered last night I forgot to include the shadows for the geysers. I never got around to adding them because they either have their own palette or Blizzard coded them to ignore their assigned color. Currently, I have shadows at (35,35,255) but in the game they look more greyish. Once I figure out how shadows are dealt with, I'll be able to include them with the proper coloring. So yeah, I have the shadow tilesheet, just not the right colors.
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#7
Build moar pylons!

Nice =D
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#8
I demand Zerg units!

...Oh...uh...good job anyway. I'm glad to see more sprites from this series.
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#9
I'm surprised no-one did a Zerg Rush here yet
[Image: MegaEXESig.png]
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#10
I started working on Kerrigan, but on my poor laptop her file slows my computer down drastically. And blizzard had this weird thing about duplicating the frames for each direction except straight-down for ground units (air-units have more frames). Makes it a bit tedious. And since I decided to include the SMK frames in my sheets, expect some big sheets from me eventually. (SMK files are what the animated unit portraits are stored as, typically 10 frames each, but units have anywhere from 2 to 10 SMK files each.) And as I said, shadows for buildings and units are separate files, with just as many frames. If you thought that Protoss Carrier sheet was big, you ain't seen nothing yet.
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#11
Actually had this done up to this point a few days ago, but I was dawdling trying to get the beacon (not included in this file) glowing, which seems to use the Shift.pcx for the colors, but not sure how it works or how to go about simulating it with ease (like I did with the shadows in my files, which apparently are recolored pixel by pixel).

[Image: scpczrgbld.png]
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#12
looks very nice, but three things:
- The building in the upper right corner of the sheet... are these holes supposed to have the blue transparency colour?
- I think you miss the second tentacle part of the Zerg trap (or "defense unit", I don't know the right description) when it hits the enemy.
- You miss also the bullets of the other Zerg defense unit (against flying enemies).

Edit: ah, and the animations when the buildings are damaged.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#13
-Yes
-It's called a Sunkey Colony.
-He also is missing the spines that come up from the ground when a Sunken Colony is attacking. I'm assuming he may save projectiles for a later sheet though.

Also like the Terrans and Protoss, the buildings themselves don't animate when severely damaged (Zerg buildings are animated, but they don't have separate ones). The fire/blood/energy are all separate sprites themselves, and sadly they are partially transparent (I'm not sure about the blood actually).

Hey man, these rips are looking great. I'm probably gonna get back to ripping this shit again. You're covering the Zerg at this moment I see. Mind if I tackle the Terrans?
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#14
(05-17-2010, 04:10 PM)Davias Wrote: looks very nice, but three things:
- The building in the upper right corner of the sheet... are these holes supposed to have the blue transparency colour?
- I think you miss the second tentacle part of the Zerg trap (or "defense unit", I don't know the right description) when it hits the enemy.
- You miss also the bullets of the other Zerg defense unit (against flying enemies).

Edit: ah, and the animations when the buildings are damaged.

Actually I was going to include the tentacles. I forgot all about that.

And yes, what Colton said is right. This sheet is all the zerg buildings' sprites (except Kerrigan's coccoon, which I will include in Kerrigan's file). Just like the infested command center, damages are in separate sprites. I haven't found them yet because I haven't really looked. When I find them, I'll consider throwing them in with a sheet update (Tonberry knows how much I love updating sheets over and over and over).
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